The player will act as a commander, who has to defend the territory assigned to him. The enemy is trying to pass through it, and the player’s task is to prevent him from doing so. So he places towers all over the field, which will attack the enemy army as soon as it approaches. If they do make it across the field, the player loses. If the enemy runs out of soldiers, the player wins. All the towers have their own abilities and features that can be useful during the battle with the enemy.